Category | Potion | Price | Effect | Description | |
Healing | Homely Cure | 5 | Restores 5 HP | Basic healing potion. -Ingested- | |
| Phoenix Feather | 10 | Heals wounds 1d10 HP. Can be used five times before expiring, out of combat use only | The soft touch of a phoenix feather seals wounds, until the magic expires. 5 uses before feather expires. -External Use- | |
| Traditional Potion | 15 | Restores 10HP and 10MP | Combination Healing/Mana Restoration, from an age-old recipe. -Ingested- | |
| Minor Heal | 15 | Restores 30 HP | A vial of potent healing liquid. -Ingested- | |
| Major Heal | 25 | Restores 50 HP | A small bottle of the same potent healing liquid. -Ingested- | |
| Full Heal | 50 | Heals any furres HP fully | Low on HP? Get this! Looks like tar, tastes a bit like it too, but it gets the job done! -Ingested- | |
| Imitate Blood | 15 | Restores 10HP, 10MP and 10ST to an injured vampire. | A carefully crafted potion that will work only on members of the vampire class, or those who are in the process of being turned. -Ingested- | |
| Divine Blood | 100 | Completely heals HP, MP and ST of a vampire | Drained from only the most virile virgins, satisfaction is guaranteed. Can only be used on those of the vampire class, or those who are in the process of being turned. -Ingested- | |
Misc | Rest | 5 | Causes a furre to fall asleep in an instant, they may wake up after 5 minutes- but are guaranteed to sleep for at least that time*. +50 to rolls of force-feeding. Out of combat use only | A cure for insomnia, or a way to keep a troublesome furre quiet for a few moments. You get +50 to your roll if you attempt to force-feed this to somebody, making it an almost guaranteed success (no damage, of course!). *Having to roll a damage roll will immediately wake a Resting furre -Ingested- | |
| Sleep | 15 | Causes a furre to fall asleep, for at least 30 minutes*. +50 to attempts at force-feeding. Out of combat use only | May wear off after 30 minutes FST. Victim is guaranteed to sleep for 30 minutes FST. You get +50 to your roll if you attempt to force-feed this to somebody, making it an almost guaranteed success (no damage, Naturally!). *Having to roll a damage roll will immediately wake a Sleeping furre -Ingested- | |
| Smelling Salts | 10 | Awaken any asleep furre under any circumstances. | Awakens the furre from spell/potion of any description. -Inhaled- No roll needed (an asleep furre cannot defend!), but use in battle takes up a turn. | |
| Detox | 20 | Cure poison | Use in combat takes a turn, this potion makes you feel tingly all over. -Ingested- | |
| Unholy Water | 15 | Can be used as a +35 attack roll against anybody of druid, monk, cleric or light paladin class. | Blessed by devout followers of the dark, a must have for Paladins of Dark and other tricky bastards, get +35 to attack against these classes and deals 1d20+35 damage (1d40+35 between tier-3 combatants) -Used Externally- | |
| Holy Water | 15 | Can be used as a +35 attack roll against anybody of were, demon, vampire or dark paladin class, or a +20 attack roll against those who are in the process of becoming a vampire (unless they were previously a were, demon or dark paladin). | Blessed by most holy furres, A must have for Paladins of Light and other Holy Furres, get +35/+20 to attack against these classes and deals 1d20+35/1d20+20 damage (1d40+35/1d40+20 between tier-3 combatants) -Used Externally- | |
| Glass Beads of Sweet Calm | 20 | Toss these smokey, mist filled glass beads at your opponent's feet to calm emotions, with a +50 roll. Can be used to put an instant stop to any Berserk feat/spell in combat, taking up a turn to use (Berserk feats are- Barbarian: Berserk, Dragon: Draconic Rage, Druid: Shapeshift, Were: Frenzy (NOT Controlled Aggression) | Must be rolled, a +50 is given to this 'attack'. No damage is dealt. -Used Externally- |