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 Post subject: Alchemist (Merchant)
PostPosted: Sat Apr 12, 2014 1:11 pm 

Joined: Tue Nov 20, 2012 6:27 pm
Posts: 165
Location: Wharton, TX
Potions and enchantments are available to the furres of Atas`Cosita, whether your enemy be holy or cursed. Also, the Alchemists are now qualified to add special stones (purchased from the Merchant) to your weapon for additional bonuses.

Remember, certain classes cannot hold weapons!

Enhanced Weapon
    Purchase a special ENHANCING STONE from the merchants to place in an open chamber in your weapon, adding bonuses based on the stone purchased. -OC- Maximum of 1 per weapon. Only Mage's Guild members may perform this task. Mages, see "Enchantment spell" in class. (Purchaser MUST be holding the weapon for these bonuses to apply)
    • 20 Gold Temp Weapons
    • 100 Gold Perm Weapons
Enhancement
Description
Seal of Silver2d20 damage to Were-Creatures
Forged of Fire2d20 damage to Vampires
Primes of Purity2d20 damage to Demons
Cry of Nareetha2d20 damage to Fae
Dragon Doom2d20 damage to Dragons
Wrath of the Unholy2d20 damage to Paladins
Unholy Blight2d20 damage to Clerics




PotionCost (gold)DescriptionComment
Mana RestoreMana10Restores 5 MPBasic mana restoration potion -Ingested-
Minor Mana30Heals 30 MPA sorcerer/wizards best friend. Never leave home without it. -Ingested-
Bag of Magical Herbs50Full MP Heal-Ingested-
AttackAcid10Add +5 to an attack with the potion. Not a defense.Low power acid. -Used Externally
Power of Minor Illusions10+10 to next roll.Causes target to hallucinate, throwing off their concentration and allowing you a better chance at striking/defending. Stacks with attack or defense modifiers. -Used Externally-
Flare10+5 to roll. Defense only.Temporarily blinds an opponent. Can be used as a torch for 15 minutes FST. -Used Externally-
Powder of Major Illusions15+15 to next roll.Causes target to hallucinate, throwing off their concentration and allowing you a better chance at striking/defending. Stacks with attack or defense modifiers. -Used Externally-
Misty Cloud in a Bottle20Add +5 to a Move Silently or Escape Artist.Stay unnoticed in a vaporous cloud. -Used Externally-
Poison205 HP lost ever 1 minute FST.Poisons can only be negated by the "Potion of Remedy". Casting a heal spell will only gain the victim more time to find a Potion of Remedy. -Ingested-
Power Acid30Add +15 to any action rolled with this potion. Not a defense.A dangerously powerful acid. Stacks on any attack modifier. -Used Externally-
Alcon's Big Bang50Highly Explosive. All furres within one square of use must roll 3d20 damageUsed Externally


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