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 Post subject: Healers Shoppe
PostPosted: Sat Apr 12, 2014 6:52 pm 

Joined: Tue Nov 20, 2012 6:27 pm
Posts: 165
Location: Wharton, TX
The Healers shoppe is located in the infirmary. The walls are lined with sparkling glass bottles and strange remedies to keep the populace healthy and happy.
The healers in the guild take much pride in their honorable duty, but the guild must earn income to keep itself afloat.

All potions can be used both in combat and out, unless noted otherwise.

Unless specifically noted otherwise, No potions require a roll to use on a willing target, but a (defendable) roll of d100 must be made to force-feed potions to unwilling patients (or force-use feathers, etc)- if the roll is defended, the potion is still used (shattered, spilled or spoiled)


Category
Potion
Price
Effect
Description
HealingHomely Cure
5
Restores 5 HPBasic healing potion. -Ingested-
Phoenix Feather
10
Heals wounds 1d10 HP. Can be used five times before expiring, out of combat use onlyThe soft touch of a phoenix feather seals wounds, until the magic expires. 5 uses before feather expires. -External Use-
Traditional Potion
15
Restores 10HP and 10MPCombination Healing/Mana Restoration, from an age-old recipe. -Ingested-
Minor Heal
15
Restores 30 HPA vial of potent healing liquid. -Ingested-
Major Heal
25
Restores 50 HPA small bottle of the same potent healing liquid. -Ingested-
Full Heal
50
Heals any furres HP fullyLow on HP? Get this! Looks like tar, tastes a bit like it too, but it gets the job done! -Ingested-
Imitate Blood
15
Restores 10HP, 10MP and 10ST to an injured vampire.A carefully crafted potion that will work only on members of the vampire class, or those who are in the process of being turned. -Ingested-
Divine Blood
100
Completely heals HP, MP and ST of a vampireDrained from only the most virile virgins, satisfaction is guaranteed. Can only be used on those of the vampire class, or those who are in the process of being turned. -Ingested-
MiscRest
5
Causes a furre to fall asleep in an instant, they may wake up after 5 minutes- but are guaranteed to sleep for at least that time*. +50 to rolls of force-feeding. Out of combat use onlyA cure for insomnia, or a way to keep a troublesome furre quiet for a few moments. You get +50 to your roll if you attempt to force-feed this to somebody, making it an almost guaranteed success (no damage, of course!). *Having to roll a damage roll will immediately wake a Resting furre -Ingested-
Sleep
15
Causes a furre to fall asleep, for at least 30 minutes*. +50 to attempts at force-feeding. Out of combat use onlyMay wear off after 30 minutes FST. Victim is guaranteed to sleep for 30 minutes FST. You get +50 to your roll if you attempt to force-feed this to somebody, making it an almost guaranteed success (no damage, Naturally!). *Having to roll a damage roll will immediately wake a Sleeping furre -Ingested-
Smelling Salts
10
Awaken any asleep furre under any circumstances.Awakens the furre from spell/potion of any description. -Inhaled- No roll needed (an asleep furre cannot defend!), but use in battle takes up a turn.
Detox
20
Cure poisonUse in combat takes a turn, this potion makes you feel tingly all over. -Ingested-
Unholy Water
15
Can be used as a +35 attack roll against anybody of druid, monk, cleric or light paladin class.Blessed by devout followers of the dark, a must have for Paladins of Dark and other tricky bastards, get +35 to attack against these classes and deals 1d20+35 damage (1d40+35 between tier-3 combatants) -Used Externally-
Holy Water
15
Can be used as a +35 attack roll against anybody of were, demon, vampire or dark paladin class, or a +20 attack roll against those who are in the process of becoming a vampire (unless they were previously a were, demon or dark paladin).Blessed by most holy furres, A must have for Paladins of Light and other Holy Furres, get +35/+20 to attack against these classes and deals 1d20+35/1d20+20 damage (1d40+35/1d40+20 between tier-3 combatants) -Used Externally-
Glass Beads of Sweet Calm
20
Toss these smokey, mist filled glass beads at your opponent's feet to calm emotions, with a +50 roll. Can be used to put an instant stop to any Berserk feat/spell in combat, taking up a turn to use (Berserk feats are- Barbarian: Berserk, Dragon: Draconic Rage, Druid: Shapeshift, Were: Frenzy (NOT Controlled Aggression)Must be rolled, a +50 is given to this 'attack'. No damage is dealt. -Used Externally-


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