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 Post subject: Psion
PostPosted: Fri Jan 04, 2013 2:15 pm 
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Joined: Mon Dec 10, 2012 12:21 pm
Posts: 16
The gift of a Higher state of mind, that those that are not in your society cannot understand. Born with this energy or gained through study, it matters not as your intellect and energies of the mind are higher than others. The origin of the Psions is shrouded in mystery. The will of a Psion is only a mere thought away. They do not take up arms, considering weapons to be barbaric next to their intellect and gift, but may choose to wear armor to aid in their defence against such lowly attacks.

Level 1 - Starting Stats

Init: 8
Hp: 80
Mp: n/a
St: 150

Rank 1 - Savant
(Level 1-10)
Feats
FEAT
DESCRIPTION
MODIFIER
ST USED
Telekinesis (Minor)Use your telepathic skills to dazzle spectators and move minor objects. (not an attack spell)
+5
5
Animal EmpathyUse your telepathic skills to communicate with the wild for 1 hour FST (Stackable with Skill)
+5
5
EarthshakeYour telepathic abilities cause the ground to shake violently, knocking your opponent to the ground.
+5
5[/center]
Painful TouchSend a painful shock through your opponents body.
+5
5
Mind BenderA purely mental attack that assaults the victim's sense of touch. The spell makes the furre it is cast upon feel a great deal of painful itching all over their body. Tearing and digging at their own skin, they cause cuts and scratches to themselves.
+10
15
True SightSee things as they really are, straight through the targets lies.
+15
15
TelekinesisUse your telepathic abilities to slam your opponent against the nearest wall, rock, tree or any other hard object.
+15
15


Rank 2 - Seer
(Level 11-20 )
Feats
FEAT
DESCRIPTION
MODIFIER
ST USED
Psion HealingHeal your own body by collecting mental energies from those around you. (Does not take HP from others) Heals 1d10.
+10
10
Mind ProbeProbe your opponent's mind, knowing their coming attacks, giving you a better chance at defending, +20 to defense for 3 rounds. Not to be combined with any other type of defense (i.e. armor, BOPW, etc.)
+10
15
Remote ViewSearch for friend or foe by using your remote view, seeing all of the places you've been to before. +15 mod to search.
+15
20
Baneful TeleportCaster teleports target to a location of his/her choice, while also dealing 1d20+20 damage to the target.
+15
15
Brain PuzzlerPlant a confusing and unsolvable riddle in the mind of your opponent, lowering their defense for the next attack. If successful, the opponent cannot defend on your next attack.
+15
25
DissonanceThe spell causes the caster's opponent mind to endure great discord and causes the opponent to inflict only half damage through spells for the next 3 rounds.
+15
50
Bond of FateA cunning spell to cast upon yourself. In combat, if cast successfully, it bonds you and your opponent. If you are slain within the next 3 attacks then your opponent dies as well. If the fight ends, the spell is broken. This spell is indefensible. If cast out of combat the spell lasts for 5 minutes FST. (Spell submitted by: Riddle)
+15
50


Rank 3 - Psychopath
(Level 21-40)
Feats
FEAT
DESCRIPTION
MODIFIER
ST USED
ConcentrationConcentrate your mental energy, adding a +10 to your attack/defense rolls for 3 turns of combat.
+10
30
Psionic BrandingCreate a painless Tattoo on the subject that grants them a special ability. See below. Tattoos cannot be bestowed upon self. Tattoo lasts the duration of the day and expire at midnight FST, at which time the brand fades.
  • Puissance~ Gives bearer extra strength, adding +10 to any physical attack
  • Cognitive Clarity~ Spells use 1/2 as much MP as usual
  • Sentient Awareness~ An added bonus to spells, adding a +10 to any magical attack
  • Frightening Countenance~ This tattoo gives it's bearer the ability to frighten anyone who crosses his or her path at will. (+15 to escape rolls)
  • Freedom of Mutation~ Bearer gains the ability to transform at will. This will, however, not change your class, only physical appearance.
+15
50
DissolveDissolve your opponents weapons and metal armor (Does not include books), rendering them useless for the remainder of the battle.
+20
30
DisguiseUse the power of your mind to warp the way others see you, keeping you from being discovered, for 1 hour FST. (Non-combative spell)
+20
30


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