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 Post subject: Experience Formula
PostPosted: Sat Nov 24, 2012 5:38 pm 

Joined: Tue Nov 20, 2012 6:27 pm
Posts: 165
Location: Wharton, TX
In situations where there is a Role Play Story Line, you do not submit experience, you can recognize these situations by the involvement of 'NACs'. In these cases, experience will be handed out by the Story Line's creator (or supervisor) and the council. This is to ensure that all furres are given experience as to what they deserve. If you are in doubt of the experience given to your character, contact the Rah or Taneest(a)s and supply in the email your Character Name, Class, Level, and the Role Play Situation. Then explain why you feel you should have less/more experience.


The Do's and Do Not's of submitting Experience:

    1 - Do NOT submit experience if you fought a furre who is not an Atas`Cosita member.
    2 - Do NOT submit experience for any fight done during an Special Atas Approved Role Play session.
    3 - Do submit experience from any SPAR presided over by a High Council Member or a Sparring Master.
    4 - Do submit experience when a fight occurs between yourself and another Atas`Cosita member.
    5 - Do Do Do submit experience for GUILD work. Any guild Experience should equal 15 exp per task.


A spar is classified as anything within the Sparring Ring, watched over by a Sparring Master or High Council Member. Anything outside of those conditions is considered a fight. The complete loss of HP in a fight equals death and the dead furre MUST be resurrected.

Experience gained by sparring or fighting with another member in a non Story Line setting requires that an Experience Stat form be filled out and submitted.

You can gain exp in Atas 3 ways:
    1) Your Guild work
    2) RP
    3) Sparring/Fighting

For guilds, you can claim 15 exp for the following ONLY:
    *Artisan = Submissions (These are ooc things, but we add them to the website, and give you exp for them)
    Scholar = Selling books
    *Mage = Selling items, Enchanting
    Holy Furres = Ressurecting
    Blacksmith = Selling Weapons
    Merchant = Selling Items
    Thieves = Theft (You submit 15 not for each time you ATTEMPT to steal, but for each successful one.)
    Healers = Selling items, Healing a furre (You submit 15 not for each time you cast heal, but for each furre you heal fully.)
    Security Force = Arrests
    SparMaster = Overseeing spars

At this point the tavern worker is not receiving exp for anything except fights/spars and rp.

You may only have ONE job. You cannot be a blacksmith and in security.

It cannot be STRESSED ENOUGH that you must include in your stat submission form not only what the exp is for \"selling SWORD\" but also who you sold it to \"MizzShugina\".
Include anything that you feel needs explaining.
Also, don't be afraid to save up and submit a larger one.

(exp = 45. Sold sword to Zartan, shovel to Heroh and crossbow to Vale O'Connell)


Formula's for Experience

All registered furres can update their experience at the Update Stats form.

Experience in Normal Sparring
    Winner - 40 Experience
    Loser - 20 Experience

Experience in Multi-Furre Sparring
    Wining Team (Concious members only) - 40 Experience each
    Losers/Unconcious - 20 Experience each

Experience in Normal Combat
    Winner - EXP= MAX HP OF DEFEATED + LEVEL OF DEFEATED
    Loser - EXP=LEVEL OF WINNER

Experience in Multi-Furre Combat
    Wining Team - EXP= MAX HP OF SELF
    Loser/Unconcious - EXP=5


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