Login | Register


All times are UTC - 6 hours


It is currently Thu Mar 28, 2024 10:38 am




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Retreat From Combat
PostPosted: Sun Nov 25, 2012 1:57 pm 

Joined: Tue Nov 20, 2012 6:27 pm
Posts: 165
Location: Wharton, TX
Retreating is NOT physically running away full tilt from a battle (moving your furre away). That is classified as leaving unannounced. A retreating furre MUST follow these rules.

1 - To retreat from combat it must be the retreating furres turn for attack.

2 - To retreat from combat, the retreating furre must roll 1d100, needing a 50 or higher to successfully retreat.

Cyric types " roll 1d100 to run away from the fight "
The result would be " Cyric rolls 1d100 to run away from the fight, and gets 83 "
Cyric has successfully run from the battle.

3 - If the retreat roll is 49 or less, the furre must stay in the combat. The furres turn is then over.

4 - Other furres may roll to stop the retreat by rolling 1d100+Init. If they roll higher than the retreat roll the retreat fails.

5 - If a furre retreats from combat, both furres MUST keep their current HP as resulting from injuries within combat until they cast a healing spell, buy a healing potion from the alchemist, or leave the dream for the day/evening.

No Experience is gained by either party in a retreat. Neither the retreating furre, nor the opponent(s) get experience in any sort.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron