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Retreat From Combat
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Author:  Zaboo [ Sun Nov 25, 2012 1:57 pm ]
Post subject:  Retreat From Combat

Retreating is NOT physically running away full tilt from a battle (moving your furre away). That is classified as leaving unannounced. A retreating furre MUST follow these rules.

1 - To retreat from combat it must be the retreating furres turn for attack.

2 - To retreat from combat, the retreating furre must roll 1d100, needing a 50 or higher to successfully retreat.

Cyric types " roll 1d100 to run away from the fight "
The result would be " Cyric rolls 1d100 to run away from the fight, and gets 83 "
Cyric has successfully run from the battle.

3 - If the retreat roll is 49 or less, the furre must stay in the combat. The furres turn is then over.

4 - Other furres may roll to stop the retreat by rolling 1d100+Init. If they roll higher than the retreat roll the retreat fails.

5 - If a furre retreats from combat, both furres MUST keep their current HP as resulting from injuries within combat until they cast a healing spell, buy a healing potion from the alchemist, or leave the dream for the day/evening.

No Experience is gained by either party in a retreat. Neither the retreating furre, nor the opponent(s) get experience in any sort.

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