3. A List of the Good Primes There are 21 Primes, but the five best-known ones are called the Five Exalted Primes. These are the ones that The Dragon told to make the Furres. Then there are the 7 Primordial Primes and 9 Lesser Primes.
3.1 The Five Exalted Primes
• 3.11: Chim, Lord of Luck, Prime of Rodents
• 3.12: Danival, Lady of Beauty, Prime of Mustelines
• 3.13: Reegarr, Lord of Strength, Prime of Canines
• 3.14: M'rill, Lady of Agility, Prime of Felines
• 3.15: Patrilius, Lord of Wisdom, Prime of Equines
3.2 The Seven Primordial Primes
• 3.21: Wevvin and Sek, Lords of Space, Primes of Translocation
• 3.22: Thelcoda, Lady of Calendars, Prime of the Sphere of Time
• 3.23: Ahroth, Lord of Hills, Prime of Earth
• 3.24: Viverravus, Lord of Complexity, Prime of Weather
• 3.25: Syndira, Lady of Cloth, Prime of Colors
• 3.26: Aristaya, Lady of Imagination, Prime of Dreams
3.3 The Nine Lesser Primes
• 3.31: Licharra, Lady of Skies, Prime of Flight and Reptiles
• 3.32: Jeltana, Lady of Offspriing, Prime of Childbirth
• 3.33: Dahlsea, Lady of Seas, Prime of Ships and Fishes
• 3.34: Scarlong, Lord of Shields, Prime of War
• 3.35: Saligor, Lord of Feathers, Prime of Avians
• 3.36: Jujinka, Lady of Green, Prime of Love
• 3.37: Gavil, Lord of Metals, Prime of Swords
• 3.38: Jemmion, Lord of the First Moon, Prime of the Night
• 3.39: Beekin, the Help Dragon
3.1 The Exalted Primes These are the five Primes who were ordered by the Dragon to create the Furre in their own image.
3.11: Chim Lord of Luck, Prime of Rodents A jovial mouse with gray headfur, with a bit of a paunch. His fur is pale; his eyes are like indigo opals. His demeanor is that of a gambler: capable of a \"poker\" face, able to face losses and wins with equal good grace. He has a wonderful sense of humor and poetic justice.
He tends to wear a doublet, a shirt with full gentlemanly blousing sleeves, kneelength trousers, and slippers. He has a Renaissance fair flavor to him.
Chim is the patron of play, both for fun, and as practice for future activities.
Object Form: Piece of cheese that never grows smaller.
Symbol: A yellow hexagon with black dots, a cube with 1,2, and 3 spots, could be a die or a piece of cheese.
(OOC: games; publicly placed objects; public gathering places)
3.12: Danival Lady of Beauty, Prime of Mustelines With phenomenally long hair, a sweet face, and a figure as cute as any legendary princess, perhaps Danival is beautiful because she just doesn't tolerate the unharmonious, the ;azy, or the indulgent. She's a hybrid/generic musteline, a combination of skunk, weasel, marten, ferret, and ermine.
She's an ideal, a composite, something like the Barbie doll. Her eyes are big, with long lashes. She wears veils and jewelry; she has an Arabian Nights sort of feel to her.
Danival is the patroness of aesthetics, exercise, and hygiene. Music and dance are two of her favorite things. It is said that she and Chim play ball together.
Object Form: a furbrush
Symbol: a green dragonfly with a furbrush silhouette for its body.
(OOC: entertainment; scheduled events)
3.13: Reegarr
Lord of Strength, Prime of Canines Gruff but ruggedly handsome, Reegarr is a wild-ish wolf wearing a gladiator's accoutrements. He has a broad shouldered somewhat heavyset physique and he wears formfitting elaborately decorated clothing reminiscent of the `traje de luz' of a bullfighter. Reegarr (called Garo in Espallia) has a Portuguese/Spanish feel to him. He's a loner, a romantic figure, with a sword in one hand and a rose in the other.
Despite his image as the swashbuckling wolf, Reegarr is the patron of being responsible. He would never let a friend down; he stands for honor and promises fulfilled.
Object Form: a lightning-bolt sword
Symbol: a red lightning-bolt sword or lightning bolt
(OOC: security; player sanity)
3.14: M'Rill Lady of Agility, Prime of Felines With glossy straight dark blue headfur, M'Rill is a slightly unusual feline character. Her very straight-cut bangs are intended to give her an Egyptian feel. She has long ears, like the Egyptian depictions of Bast. Her clothing combines the stereotypical D&D leather_armor/hip_daggers `Thief' class look with ancient Egyptian touches.
M'Rill is the only one of the five Exalted Primes who would `get in trouble'. Primes no longer gallivant freely amongst mortal Furres, but in the `old days' M'Rill would wander like Hermes. Her adventures are tales of daring, stealing items of power or value, but only from cruel evil villains and despots. She enjoys a good scrap, fighting like Peter Pan against enormous odds. There's a touch of the rebel in her, the aloof independence of a cat who would never simply follow an order.
Although a Prime wouldn't ever condone crime, it's only natural that a thief might hold Chim or M'Rill in especial esteem, hoping for luck and speed in their hour of direstneed. Cat and fox burglars traditionally wore an amulet shaped like an eye with a slit pupil, an Aegyptian symbol for M'Rill.
Object Form: a clawed blue glove
Symbol: a blue clawed hand shape
(OOC: combat, basic coding; creature/weapon/armor prototypes)
3.15: Patrilius Lord of Wisdom, Prime of Equines Stately handsome Patrilius is depicted as a horse of white or black, or as a zebra. He wears a toga-like robe, and a blanket evocative of an \"elder\" in African culture. He's sometimes shown wearing the hat of some kind of dignitary or elder, and the other Exalted Primes defer to him to resolve their disputes. He would likely wear earthtones, terra cotta, brick red, black, ivory, and ochre-yellows.
He's a patron of the decorative arts, of painting and sculpting, and the like. Marble carvings of him stand in learning establishments. Twin busts of Patrilius and Reegarr decorate courthouses and libraries, symbollizing justice and righteous retribution, respectively.
Object Form: a scroll
Symbol: a black-outlined white scroll
Lord of Wisdom, Prime of Equines
(OOC: communications; organization devices, character generation codes, forums, +teach/+buyskill)
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3.2 The Seven Primordial Primes These were the first seven of the Dragon's eggs to hatch.
3.21: Wevvin and Sek, Lords of Space, Primes of Translocation Cheetah twins who laid down the blank fabric of the realities. Wevvin is very picky and fastidious, while Sek is sleepy and absent-minded. They are two of the oldest Primes.
3.22: Thelcoda, Lady of Calendars, Prime of the Sphere of Time Dragon, with wings webbed with colorful strands of light, her scales all different shifting rainbow colors. They call her `The Sunrider' and Patrilius was her student. She recently became a rabbit.
3.23: Ahroth, Lord of Hills, Prime of Earth (Outdoor locations; Terrain)
Kyrin (a strange bearded two-horned being) Ahroth has cloven hooves instead of hands and his tail is oddly short. His power lies in his magnificent beard instead of his tail. Sometimes he is called `The Maker of Lands.'
3.24: Viverravus, Lord of Complexity, Prime of Weather (Weather)
Weasel whose left half is dark rich brown but whose right half is purest white. His eyes glow orange. Crafter of sunsets and sunrises, sculptor of clouds. Controller of snow, blizzard, sunshine, frost, rain, ice, heat, thunder, drizzle, flood, wind, lightning, fog, hail, showers, and tornadoes. His is the power to fracture himself into myriad copies.
3.25: Syndira, Lady of Cloth, Prime of Colors (Clothing)
Ferret with lines of dark rainbow colors across her cheeks instead of the usual ferret mask. She is patroness of all textile crafts. Syndira created the butterflies.
3.26: Aristaya, Lady of Imagination, Prime of Dreams (Art)
Unicorn (horse with a spiralling horn on her forehead) with a white coat. Descendants of her Half-Prime progeny are still devoted to destroying devotees of her arch-enemy, the Dark Prime Taglinn Tigh. Aristaya is called \"Granter of Restful Sleep.\" She is sometimes depicted as a horned zebra.
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3.3 The Nine Lesser Primes 3.31: Licharra, Lady of Skies, Prime of Flight and Reptiles (Aerial Jousting Game)
Bat (a cat-mouse with dragon's wings). Licharra created the Wyrmmes, who were the first sentients. These primitive saurians were destroyed by the Dark Primes. To honor the memory of the extinct Scale People, Licharra wears a gown of scales.
3.32: Jeltana, Lady of Offspring, Prime of Childbirth (Kidbit code; Sage Potions code)
Canine with very long fur, round belly, and full breasts. She resembles a pale tan Afghan. It is Jeltana who magically imbued certain herbs with the magic that permits Furres of different Order or Species to produce fertile offspring.
3.33: Dahlsea, Lady of Seas, Prime of Ships and Fishes (Ship Combat Game)
Horse clothed in sheets of seaspray, her hide and mane pearlescent. Instead of hindlegs, she has a mercreature tail. She carries a hooked pike, a common fisher's tool for hauling nets and so forth.
3.34: Scarlong, Lord of Shields, Prime of War (Armies Combat Game)
Lion of gold, wearing silver and red armor. Scarlong is the patron of guards and mercenaries who live by a code of honor.
3.35: Saligor, Lord of Feathers, Prime of Avians (Riding Creatures)
Gryphon (a lion-eagle) with golden fur and black feathers, and eyes of dark red. Saligor fashioned flightless birdsand winged birds, but the giant birds are said to be gifts from the Dark Prime Peristane.
3.36: Jujinka, Lady of Green, Prime of Love (Growing Plants)
Fox with insect wings; she is no taller than a hand. She is venerated as the wild creator of the greenery and she lost her voice in the process of learning how to shrink down to the size of a small bird. As the Prime of (romantic and sexual) Love, she is usually depicted as dropping or dabbing magical pollen dust on the heads of the enamored.
3.37: Gavil, Lord of Metals, Prime of Swords (Armor and Weapons)
Horse with mane cut short. His fur is brown with a white blaze, and he wears a heavy apron hung with a smith's tools. Gavil made Reegarr's lightning-bolt sword and M'Rill's flying daggers.
3.38: Jemmion, Lord of the First Moon, Prime of the Night (Pets)
Tiger, a youthful winsome lad. Sometimes called `Sky-Prince' and `Smile-of-Night'. He is patron of those who live on the seashores, ruler of the tides, and patron of pets. It was Jemmion who gave some birds the power to mimic speech. He has a large menagerie park in The Dreaming. Jemmion is one of the youngest Primes; the others call him `Little Brother.'a (An annual festival, the Rameen, was once held in his honor. It's now just a traditional annual celebration with seafood and pet shows. The Rameen takes place on the first night of the eighth full moon.)
3.39: Beekin, the Help Dragon Beekin was charged with guiding spirits to and from Earth (the Waking World of the Humans) to Yezaad (The Dreaming). He's green and purple; he's sweet; he helps the Welcomers to provide other players with assistance.