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 Post subject: Professions
PostPosted: Sun Nov 25, 2012 1:46 pm 

Joined: Tue Nov 20, 2012 6:27 pm
Posts: 165
Location: Wharton, TX
There are currently seven guilds within the city; each one with a set of duties. To become a member of a guild, you must speak with the head ('master') of the guild in character. The current guild heads are listed on this page, and change about twice a year.

Guild members may earn experience points by working for their guild. When a member of the guild completes a task they earn 15exp, this must be submitted via the stat update form.

Most guilds have things to sell, or pages that are important for them (for example, pages that list enchantments).

To join a profession please speak to the Master of the guild, guild masters must alert the Rah or a Taneest saying you are now a member of their guild.


TAVERN GROUP
viewtopic.php?f=44&t=217&p=396#p396

Tavern guild members rarely gain experience in their profession, they are generally non-threatening socialites. However, it is amongst the best guilds to consider when it comes to earning good, honest cash.

Members of this guild may earn EXP by;
    Putting their artwork or poetry on the Atas Cosita forums.
    Members of this guild may sell the following items;
    Performance enhancers from the artisan sect of the guild.
    'Food and drink' from the tavern, entirely at the tender's discretion; heals 2hp per serving.
    Bakery goods.
They may also offer the following services;
    They may give out Patron points for artisan-like performances, as listed on this page.

Members of this guild are responsible for being;

TENDERS
The boisterous bartender sits in the tavern and provides the thirsty populous with a mug of frothy ale or a glass of sweet wine. Charging what they please, the tavernworker provides more than just drinks, they provide a happy, entertaining environment. As this profession does not provide experience, it is necessary to become inventive in ways to earn experience.


BAKERY WORKER
The art of food. Cooking, baking, preserving, all must be carefully learned to ensure the health of those who sample the wares.
Like the Merchants, sell your items to the populous and earn valuable credits. Something for everyone and everyone wanting something!



ARTISAN GROUP

Designed to bring merriment into Atas`Cosita, artisans spend most of their time entertaining and delighting the Kingdom for coins.
The street performers of Atas, fortune tellers, song singers and joke reciters - all furres with this profession live off the kindness of donations from their fellow citizens.

Members of this guild may earn EXP by;

    Selling an item from any of their shops.
    Performing songs or dances for the populace.



Members of this guild may sell the following items;

    Poetry and works of writing.
    Potions by the alchemist mages.
    They may also offer the following services;
    They may give out Patron points by selling artwork, songs and poetry.


MERCHANT GROUP

Merchant guild members are among the most diverse and important; they are in charge of most shops, selling items that can severely increase the power of a customer.

Members of this guild may earn EXP by;
    Selling an item from any of their shops.

Members of this guild may sell the following items;
    Powerful exotic tools.
    Potions by the alchemist mages.
    A selection of books, including essential defense items and scrolls that allow non-spellcasters to use magic.
    They may also offer the following services;
    They may give out Patron points by selling general knowledge books.

Members of this guild are responsible for being;

EXOTIC ITEMS SPECIALISTS
From far away in Eastern Allcroft goods are brought to delight the crowds. Capes and amulets that hold unknown power are sold for profit.
Sell your items to the populous and earn valuable credits. Something for everyone and everyone wanting something!


SCHOLARS
The teachers of the kingdom. It is the job of the scholars to be familiar with the guild rules. Scholars are expected to
aide any new citizens in learning these rules. This can be done in a class setting, or on a furre to furre basis. Scholars are also requested
to do research if a situation calls for it.
Learned in the ways of Atas laws, the teachers of Cosita hold classes and get paid by each student to teach the class. Entire classes may be held, as well as one on one tutoring. Learn casting of spells, pointers in fighting and perhaps even physics too.


ALCHEMISTS
http://www.atascosita.net/viewtopic.php?f=44&t=215
These furres have magic backgrounds, allowing them to sell items of magical influence without putting them in the hands of those who could not handle the magic, unlike a merchant who could sell anything for a gold coin, despite the consequences.
Members of this guild may not get EXP for enchanting weapons, however they may enchant items with gems for EXP.




SMITHS GROUP
viewtopic.php?f=3&t=160

Smith guild members sell the most essential of items; weapons! By also offering a permanent enchantment service, their work will be needed by almost every single citizen.

Members of this guild may earn EXP by;
    Selling a weapon, staff, piece or armour or a shield.
    Applying an enchantment to an item (either permanent or otherwise).

Members of this guild may sell the following items;
    Weapons.
    Armour and Shields.
    They may also offer the following services;
    Enchanting items (they gain EXP from this, unlike other people who use the spell)
They may also be interested to know;
The scholars sell a scroll that allows non-magic smiths to use the enchant item spell, they can use this to attach gems to weapons and gain EXP as if they were magically inclined smiths.

Members of this guild are responsible for being;

BLACKSMITH
The creators of the fine Atas`Cosita weapons. Blacksmiths are required to spend time within the smithy, creating and selling
the weapons they forge there. Experience can be gained by selling weapons to furres. Each weapon you sell, you gain experience for.
One of the more complicated jobs in Atas`Cosita. It is helpful to be within the guild to perform this job, as the guild leader can provide helpful information regarding prices and policies. Furres must purchase a weapon, this weapon may go into their description. Even if you have your own specialized sword or weapon, you still need to pay the initial blacksmiths fee to get the physical weapon. If the furre holding the weapon wants to use the weapon bonus, the furre must return to the blacksmiths each time they enter Atas and have their weapon honed for a small fee. (When selling Permanent weapons, an Items Sold form MUST be filled out).


WEAPON MAGES
Furres with a magical talent would do well in this guild. With practice, the furre will be able to cast an enchantment
on the weapons bought from the blacksmiths. These weapons give aggravated damage to victims, depending on the enchantment. They can also add gems, purchased from the merchants guild, to weapons and armor, which will provide more modifiers and abilities to the wearer/wielder.
Note that any sorcerer or wizard is able to cast the Enchant Weapon spell.




HEALERS GROUP

Healers guild members are passionate furres, who care for the sick and sell healing potions. They also encompass the holy furres, who may wish to perform religious ceremonies.

Members of this guild may earn EXP by;
    Selling a potion.
    Healing a furre to full health.
    Performing a resurrection


Members of this guild may sell the following items;
    Potions.
They may also offer the following services;
    Members of this guild may speak with the dead. The must be in the presence of the dead body (at least a limb in size). A roll of 75 is needed on a d100 to speak with the dead, it may only be rolled once per hour. Dead who are contacted are under severe mental distress, and do not remember the 24 hours before they died.
    Members of this guild roll d20+mod instead of d10+mod when using First Aid as a skill.

Members of this guild are responsible for being;

HEALERS
The healers guild was created to give aide to the furres who do not have the ability to heal themselves.
Furres can earn money by lending their talents of healing to the general populace. Prices vary from healer to healer and job to job. One healer may charge only one credit to stitch up your arm, while another may charge five. No price is too great when it comes to the health of a furre. From potions to poultices, the Healers have them all!


HOLY FURRE
The voices of the Primes, the holy furres conduct weddings, hold ceremonies and bring spirit to the kingdom. They perform resurrections, as well. (A rezz form MUST be filled out). donations are always welcome by the Holy Furres. Every Holy Furre, regardless of level or class has access to the cleric spell Resurrection.




ACSF GROUP

ACSF guild members are the lawkeepers, the police of the Cosita. Atas Cosita Security Force.

Members of this guild may earn EXP by;
    arresting a furre


Members of this guild may also want to know;
    An ACSF report must ALWAYS be filled out when an arrest takes place (the consequences to not doing so will be IC-only, but may result in you losing your job).
    Higher ranking officers have access to an armoury, they may say sword to get a sword from this armoury.

SECURITY FORCE
The defenders of the kingdom of Atas`Cosita. The security force also serves as the armed forces in times of war.
They are strictly run by the Head of Security, who is also the War Chief.


ROYAL GUARD
These defenders of the throne and queen are best grouped amongst the ACSF, but by rights are a guild of their own. They have their own guild head, and do not gain EXP or money by any conventional means.




ACSMAC

Members of this guild may earn EXP by;
    overseeing a spar

SPARRING MASTER
Sparring Masters are required to know all the rules of Atas`Cosita and preside over the spars to keep them free of problems.




AAG
Head: Unknown-- note that it is NOT knowledge commonly known ICly who is even in the AAG let alone its head, and must be discovered and guarded carefully for the AAG has little patience for careless talk.
Members of this guild may earn EXP by;
    successfully pickpocketing
    successfully shoplifting an item

Thieves (Anonymous Aggressors Guild); The dregs of Atas`Cosita, the thieves are watched closely by their leader. All thieves are required to communicate frequently
with their guild leader. Any thief found practicing the trade who is NOT in the thieves guild (AAG - Aggressive Aquisitions Guild) will be
hunted down and exterminated in a most disturbing manner. Any furre who has been found guilty of betraying the thieves will also be exterminated.
Remember this phrase - \"A thief has no friends - friends end up dead\".

Any furre caught by the Thieves Guild Leader and found guilty of picking pockets who are NOT within the guild will be severely punished. It is a good idea to apply to the guild before trying this very shifty craft.


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