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 Post subject: Potions
PostPosted: Sat Nov 24, 2012 7:50 pm 

Joined: Tue Nov 20, 2012 6:27 pm
Posts: 165
Location: Wharton, TX
When it comes to potions, always remember - Potions always work if administered properly (hit the furre, injested by the furre)! If you are the victim of a potion make sure you play the part. Any attack made with a potion will succeed, whether or not the roll is greater than 30. Unless it is a sneak attack, however, it may be defended normally.

Potion lists can be found on the Healer's page and the Mage's Page.


Rules of Potion Use

1 - Potions must be acquired FROM the Mages, or, Healers Guild within Atas`Cosita.
2 - The furre must be holding the potion to use it.
3 – No minimum roll is needed for potions to work, all potions work once purchased.
4 - The use of a potion constitutes one turn in battle.
5 - Once the potion is used, the empty container must be discarded.
6 - If a potion is found on the ground then it is to be discarded / ignored, as it has already been used.
7 - Potions are designed for either In Combat (-IC-) or Out of Combat (-OC-)
8 - Potions are not permanent items and may not be held in a description. You may only hold one potion at a time.
9 - Some potions have time limits. Time is measured in FST (Furcadia Standard Time). To access the clock, in furc type ' Time ' and press enter.


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