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Skills http://www.atascosita.net/viewtopic.php?f=3&t=159 |
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Author: | Zaboo [ Mon Apr 01, 2013 5:01 pm ] |
Post subject: | Skills |
A furre can choose up to 5 of the below listed skills.
A roll of 1d100+mod is needed with a result of 50 or higher to be successful. A skill roll is only valid if the skill name is in the roll description. Skills are cannot be defended, they can be countered by other skills however. Skills do not earn exp. Do not submit experience for any skills done. Animal Empathy
This skill cannot be rolled for 1 hour FST if the original roll is unsuccessful. Appraise
Roll 1d6 to determine quality.
2 - poor 3 - mediocre 4 - fair 5 - good 6 - high quality Forgery
This skill cannot be rolled for 1 hour FST if the original roll is unsuccessful. Move Silently
This skill cannot be rolled for 1 hour FST if the original roll is unsuccessful. Listen
This skill cannot be rolled for 1 hour FST if the original roll is unsuccessful. Open Lock
This skill cannot be rolled for 1 hour FST if the original roll is unsuccessful. *Note: Open Lock stacks with Pick Lock on Rogue Class Characters. Perform
A roll of 2 means the performance was mediocre, the audience enjoy it, but there is no special effect. A roll of 3 is a good performance, the audience will be endeared to you for 20 minutes after your finale, and will not attack you or steal from you in that time. A roll of 4 is a memorable performance, the audience will be endeared to you for 40 minutes after your finale, and will not attack you or steal from you in that time. A roll of 5 is a captivating performance, the audience will be endeared to you for 1 hour after your finale, and will not attack you or steal from you in that time. This skill can only give PP if used by a member of the Artisan Guild. If you are not a member of the guild, you are not quilified to give out PP. This skill can only be rolled 1 time per 1 hour FST PickPocket
Please refer to the chart on the Thieving Page for amounts stolen. This skill cannot be rolled for 1 hour FST if the original roll is unsuccessful. If this skill is rolled and it is unsuccessfull you are noticed and must face any penalties. Search
This skill cannot be rolled for 1 hour FST if the original roll is unsuccessful. First Aid
Heals a furre 1d10+(Skill User's Level) This skill cannot be rolled for 1 hour FST if the original roll is unsuccessful. A furre can only be successfully first-aided once per hour, even if there are several furres attempting it. |
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